"It isn't just a Madden Reskin" and other updates on EA Sports College Football
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I've written a fair amount about the development process of the highly anticipated EA Sports College Football, slated to be released next summer. When I talk to students, do podcasts or YouTube interviews, or discuss the project online, perhaps the single most common question I get is something similar to "will this game actually be good?"
I understand the skepticism. Many fans have heavily criticized the Madden series over the last few years for gameplay issues, bugs, and a lack of single-player features. EA may have been the company that developed and published the beloved games in the series before, it's a different company and a different industry now.
Look, I pre-ordered Mass Effect: Andromeda. I get it. I would not say this is a company that automatically deserves the benefit of the doubt from every consumer.
A cynic might think that the upcoming College Football release will be a craven money-grab, one built to look as much as Madden as possible. only with more microtransactions.
I have not played EA Sports College Football yet, so I can't promise it will be an exceptional video game. I can't guarantee specific features, I don't know exactly how the AI will work, if the servers can handle online play without lags, or that recruiting will work exactly like you want it to. I want it to be good, but I can't promise that.
But after talking to people directly familiar with the game's development, as well as professionals in the licensing and tech world, I do feel comfortable saying this.
I really don't believe this is going to be a cynical Madden reskin.
Here's why, along with a few other tidbits I've picked up recently:
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