On Tech that impacts college sports
Could it work? Maybe! But it depends what the FCS leagues can actually *sell*
I chatted with the developer making a volleyball game about where college sports could fit in
Here's what I'm hearing about the battle for college basketball video game supremacy between EA Sports and 2K:
A second look at the biggest storyline in college sports.
On the glue that holds an athletic department together:
How does this gig work, and where is it going?
Yes, even a completely domestic industry is more international than you might think
I mean, besides "don't fire the guy you owe an $80 million buyout"
We're in the solutions business, not just the complaining business, after all.
Every situation is different. Let give some context, as well as potential solutions
Why are schools and conferences suddenly so interested in this? And can it actually work? Let's discuss.
And no, the college football franchise isn't in trouble.
Here's how one brand, focusing on women's performancewear, is trying:
I hope so, because that's what this newsletter is about
AI probably can't recruit an athlete or write a great gameplan...yet. But perhaps it can help sell tickets?
Why this debate matters for schools, collectives and more:
Introducing the advanced stats tool that EVERYBODY in DI uses: